AI Insights · Timothy · October 2022
Top 5 Anime Games on Android in South Africa Q3 2022
In Q3 2022, the top 5 anime games on Android in South Africa showed varied performance in downloads, revenue, and active users. Sensor Tower data provides a detailed look into these trends.
In the third quarter of 2022, the top 5 anime games on the Android platform in South Africa exhibited diverse trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, offers valuable insights into the performance of these popular titles.
DRAGON BALL LEGENDS experienced fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $3.5K at the end of June but saw a significant drop to around $1K by late August. However, revenue rebounded to about $2.6K by the end of September. Downloads also showed variability, starting at roughly 4.8K in late June and reaching a high of about 6.8K in mid-September. The game maintained a stable active user base, starting at 39.2K and peaking at 43.3K in mid-September.
DRAGON BALL Z DOKKAN BATTLE showed a notable increase in weekly revenue, starting from $403 at the end of June and reaching a peak of approximately $3.4K by mid-July. Downloads remained relatively steady, with a slight decline from 3.4K in late June to around 2.9K by the end of September. Active users remained stable, hovering around 10.3K to 11.6K throughout the quarter.
NARUTO X BORUTO NINJA VOLTAGE saw modest revenue figures, peaking at $249 at the end of June and maintaining a low but steady range around $100 in subsequent weeks. Downloads varied, starting at 1.8K in late June and peaking at 2.1K in mid-July. Active users showed a slight decline, beginning at 5.6K and ending the quarter at about 5.4K.
ONE PIECE Bounty Rush had consistent weekly revenue around $100 to $291, peaking in late July. Downloads started at 594 in late June and reached a high of 848 by late August. Active users demonstrated a gradual increase from 3.9K to 4.6K over the quarter.
Yu-Gi-Oh! CROSS DUEL, a newer entry released in early September, showed promising trends. Weekly revenue started at $36 and reached $148 by mid-September. Downloads were highest at 1.8K in the release week, declining to 739 by the end of the month. Active users peaked at 2.2K in the second week of September and settled at 1.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.